Sonic the Hedgehog, Sega Genesis, Sonic Team, 1991 |
I don't remember what came first--the advertisement, or the experience. I'm pretty sure it was the commercial.
Sonic looked so awesome, so fast it was unbelievable. At the same time, I chafed at the derogatory comments toward Mario...I mean, I like Mario. Who doesn't like Mario? In 1991, the jumping plumber still rode high on Super Mario Bros. 3, released just a year before. However, my cousins who always got the newest thing, including the Sega Master System in the late 80's, got a Genesis and Sonic. Their house not only had all the coolest stuff, but was far less restricted than my home--I was already going there to watch Baywatch everyday, anyway. Why not try out Sonic while I was there?
What's the worst that could happen? |
Spoiler: The answer is the same as the one to, "does Sonic like to act out Lionel Richie songs?" |
Sonic the Hedgehog is a 2D platforming game, where the player runs the blue critter through loops and jumps him over spikes and pits. Sonic can also roll into a more resilient ball form if the players presses down on the control pad. Like Mario, Sonic collects 100 of a particular item to get an extra life. Unlike Mario, this item, in Sonic 's case, golden rings, acts effectively as a life preserver. Get hit and the rings all bounce away from sonic like loose change, but if Sonic can grab more, he is once again safe from death when he is hit again. Run out of rings and get hit, or fall into a pit, and Sonic's life is over.
The game's sense of speed is still excellent, with Sonic blazing through levels. The sense of discovery, and the way the game's designers laid out multiple paths through each level makes for an insanely replayable game. The insane difficultly level, trademark of early Genesis games, also increases replayability, as it will take many, many playthroughs for most gamers to make it to the end.
Get ready to become intimately familiar with this screen. Not...in a dirty way...unless that's your thing, I guess. |
Obviously, Dr. Robotnik programmed those parts of the game...or as we liked to call him in 1991, "Dr. Robuttnik." The 90's were so edgy. |
The game's plot, which I remember being explained in an issue of Disney Adventures, is that Sonic and a scientist, Dr. Robotnik, were best buddies, until a failed experiment made Sonic blue and fast, and Robotnik evil. The wicked Doctor then enslaves the game's animals into the aforementioned dastardly robots, and it's up to Sonic to set the little creatures free.
While the game's plot is only implied within, its music is explicitly awesome. The Sega Genesis' soundchip may not have been as powerful as the one of its arch-nemesis, the Super Nintendo, but it created some unique, bass-heavy, metallic tones, and Sonic the Hedgehog utilizes it for a fast-paced, funky 16-bit earbath. Earbath sounds gross. I screwed that description up. Let's just say, the soundtrack is bouncy in the best way, and catchy enough that I am humming along replaying it so many years later. It's a crime that Masato Nakamura doesn't have a few dozen more video game soundtracks to his name.
Or in this one, you can just press up, down, left, right, then hold "A" and press start at the main menu...but you didn't hear that from me.
Graphics: 8.0/10.0
Sound: 8.0/10.0
Gameplay: 8.5/10.0
Lasting Value: 8.5/10.0
Overall (Not an Average): 8.5/10.0
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